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Sonic Halloween Change Log

2020
General
   Added Vladikcomper's Advanced Error Handler and Debugger.
   Fixed various bugs.
   Layouts have been edited to remove all bottomless pits.
   There is a new ending for beating the game with zero Chaos Pumpkins.
   The credits now plays a different song depending on which ending you get.

​Haunted Hill
   Music has been updated.
   The art for the rock object has been changed.
​

Marble Hell
   Miscellaneous art edits.

Ghastly Tides
   Music has been updated.
   Boss's movements has been updated to follow the level layout.

Pumpkin City
   Music has been updated.
   Minor art changes.


Nightmare Egg
   Music has been updated.
​   Miscellaneous art edits.
2019
General
   Title Screen updated.
   The final boss no longer starts at full speed. Instead it speeds up after each hit.

Haunted Hill
   Ghost monitors have been added. When in effect, Sonic cannot be hurt and can pass through spikes.

Marble Hell
   Improved the background parallax scrolling.
   Fixed some of the art.
   Rising lava sections have been added to each act.
   Samples from "Red Hot Skull" added to the music.

Ghastly Tides
   New art changes.

Pumpkin City
   Minor art changes.

Nightmare Egg
   Minor foreground art changes.
   New background animations have been added to act 1.
   Added level mechanics from Marble Hell and Haunted Hill to act 1 and 2 respectively.
2018
General
   Corrected the music tempo when running in PAL.

Marble Hell
   New animated art has been added to the background.

Midnight Castle
   Added a "?" monitor to the upper path in act 1.

Ghastly Tides
   New art changes.
   The zones now uses Shadow/Highlight mode.

Pumpkin City
   Fixed an issue with the switches.

Nightmare Egg
   Minor art changes to the background in act 1.
   Added level mechanics from Midnight Castle and Pumpkin City to act 1 and 2 respectively.
2017
General
   The Spindash has been added
   Most of the art for the badniks have been changed.

Haunted Hill Zone
   The bridge has new art
   Fixed some details in the art.
   The tall platforms in act 2 were changed to falling platforms.
   The boss now has a 2nd phase. The large pumpkin comes to life and spits fire.

Marble Hell
   A palette cycle routine has been added to make the zone glow
   The boss now casts Doom on you.

Midnight Castle
   Fixed some more details in the art.
   Changes have been made to the level and inversion gimmick that will make editing the level easier in the
   future. This also happens to fix a bug that was in the version that was released before the contest
   version.
   The boss will now release Skulls that will chase you when a block is broken.
   The boss now has a platform under the blocks. If you reach the boss while the level is inverted you will
   fight a version that doesn't have the platform.

Ghastly Tides
   The layout in the boss area has been changed. More was planned for the boss but was cut due to the it
   being rather frustrating when play testing it.

Pumpkin City
   A new level gimmick has been added. There are pumpkins that will block your path and there are
   switches that change the pumpkin's formation.
   The boss now has a 2nd phase. The pumpkin from Haunted Hill returns. This time it uses smaller
   pumpkins to attack you.

Nightmare Egg
   Animated art has been added to the background.
   The contest version fixes several collision issues that were in the previous version.
   The teleporter object was replaced with a customizable version.

Final Nightmare
   The boss now moves faster.

The Ending
   The palette has been fixed.
   In the good ending, Haunted Hill changes back to Green Hill.
2016
General
   Several more art and music changes.
   Midnight Castle now has "?" monitors that invert the level.
2015
General
   Start of project.
   Several art and music changes.
​   Minor level layout changes.
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